Blender takes a different approach to scene generation than does POVRay.
Rather than programmatically defining scenes, blender allows graphical
manipulation of object primitives. This guide will touch *very* briefly
on using blender to create the highly imaginative (ha) ray traced
stonehenge scene (or thereabouts -- the actual Stonehenge looks vastly
different than a circle of cookie cutter blocks).
Blender requires somewhat beefier hardware than does POVRay because
of the interactive nature of the application. Though technically not
absolutely required, it is a good idea to have an OpenGL supported video
card. For comparison purpose, my Blender workstation is a 500MhZ AMD
K6-2 with 512M RAM and an ATI All-In-Wonder AGP video card. Mandrake
8.0 detected the card without problems. The example scenes took anywhere
from 1 minute to 1 hour to render.
Blender is available from http://www.blender3d.org.
Recently, Blender has been made available with a GPL license!
Installation is relatively simple and requires that the blender binary be placed in your path.
The initial blender screen at first seems imposing. It does take some
experimentation to understand the interface, but after a few hours, the
commands make sense. The main thing to remember is that keyboard and
mouse are used in conjuction and where the pointer focus is determines
what each keyboard shortcut does. The commands are case sensitive.
From the main screen, use the numeric keypad to shift the viewpoint.
Note that the observer viewpoint is different from the camera view.
Pressing the 2/4/6/8 keys will rotate the view. Pressing Num-5 will
toggle the Perspective mode. 1/3/7/9 will align the view along an
axis. +/- will zoom out and zoom in.
Next, try some of the various toggles from the keyboard. For example,
[SHIFT][D] will change the drawing mode. If you don't have hardware accelerated
video then using line mode will save some time.
Other keys that will be useful include:
| SPACE | Main menu |
| TAB | Toggle Edit Mode |
| b | Bounding Box Selection |
| c | Center Image |
| d | Change Drawing Mode |
| e | Extrude |
| g | Grab Object |
| i | Insert |
| n | Rotation |
| q | Quit |
| r | Rotate |
| s | Scale |
| t | Texture |
| v | Vertex Paint Mode |
| x | Erase Selected |
| z | Toggle Solid/Wireframe |
| z | Toggle Solid/Wireframe |
| D | Duplicate |
Now that you've gotten accustomed to the interface, we can try to recreate our
Stonehenge scene.
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Create a stone block
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Create a Trilith
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If all points on the newly created block are not selected, use the
bounding box selection tool by pressing [b] then selecting all points.
Press [D] to duplicate the block.
-
Move the block elsewhere on the screen, aligning the bottom edges of both blocks.
-
Duplicate the block again to create a capstone. Move this new block to an
unused part of the screen. Next, rotate the capstone into proper orientation
by pressing the [r] key. Align the capstone lengthwise along the horizontal
axis. Press the mouse button to commit the rotation.
-
Once the capstone has been rotated, move it into place with the Grab tool.
Press [g] to grab the capstone then place it above the two existing blocks.
Make sure that there are no spaces between the blocks and capstone. Of
course, if you believe that supernatural forces or alien beings levitated the
rocks into place, feel free to leave the gap.
-
Group the blocks.
-
Save/Load the File
Here's a good time to save the image in case something catastrophic happens and
you need to back up to an earlier version. Go to the File menu and select
Save. Type in a name. Press [NUM-ENTER] to save the file. If you need to return
to a previous version, type CTRL-O then TAB to return to edit mode.
-
Create the Henge
-
Add the ground
Press [SPACE] to bring up the Insert menu. Add a plane. Subdivide it randomly.
Make it cover the plane by stretching.
-
Add lighting
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