#include "colors.inc" #include "textures.inc" #include "shapes.inc" #include "metals.inc" camera { location < 0, 2, -3> look_at < 0, 1, 2> } sphere { <0, 1, 2>, 1 pigment { image_map { gif "land.gif"} scale 2 } } light_source { <2, 4, -3> color White}