#include "colors.inc" #include "textures.inc" #include "finish.inc" #include "stones.inc" camera { location <0, 25, 0> look_at < 3, 0 , 2> angle 30 } light_source { <1000,1000,-1000> White } plane { y, 0 pigment { checker Black White } } #declare unit_sphere=sphere { < 0, 1, 0>, .5 } object { unit_sphere translate <0, 0, 0> texture { T_Grnt0 } } object { unit_sphere translate <1, 0, 0> texture { T_Grnt1 } } object { unit_sphere translate <2, 0, 0> texture { T_Grnt2 } } object { unit_sphere translate <3, 0, 0> texture { T_Grnt3 } } object { unit_sphere translate <4, 0, 0> texture { T_Grnt4 } } object { unit_sphere translate <5, 0, 0> texture { T_Grnt5 } } object { unit_sphere translate <6, 0, 0> texture { T_Grnt6 } } object { unit_sphere translate <0, 0, 1> texture { T_Grnt7 } } object { unit_sphere translate <1, 0, 1> texture { T_Grnt8 } } object { unit_sphere translate <2, 0, 1> texture { T_Grnt9 } } object { unit_sphere translate <3, 0, 1> texture { T_Grnt10 } } object { unit_sphere translate <4, 0, 1> texture { T_Grnt11 } } object { unit_sphere translate <5, 0, 1> texture { T_Grnt12 } } object { unit_sphere translate <6, 0, 1> texture { T_Grnt13 } } object { unit_sphere translate <0, 0, 2> texture { T_Grnt14 } } object { unit_sphere translate <1, 0, 2> texture { T_Grnt15 } } object { unit_sphere translate <2, 0, 2> texture { T_Grnt16 } } object { unit_sphere translate <3, 0, 2> texture { T_Grnt17 } } object { unit_sphere translate <4, 0, 2> texture { T_Grnt18 } } object { unit_sphere translate <5, 0, 2> texture { T_Grnt19 } } object { unit_sphere translate <6, 0, 2> texture { T_Grnt20 } }