#include "colors.inc" #include "textures.inc" #include "metals.inc" #include "finish.inc" #include "skies.inc" #include "mesh.inc" camera { location <6, 5, -9> look_at <2, 0, -2> } light_source { <50, 50, -50> color rgb<1, 1, 1> } light_source { < 2, 9, -3> color White area_light <2,0,0>,<0,0,2>, 2, 2 adaptive 1 jitter } sky_sphere { pigment { gradient y color_map { [0.000 0.002 color rgb <1.0, 0.2, 0.0> color rgb <1.0, 0.2, 0.0>] [0.002 0.200 color rgb <0.8, 0.1, 0.0> color rgb <0.2, 0.2, 0.3>] } scale 2 translate -1 } pigment { bozo turbulence 0.65 octaves 6 omega 0.7 lambda 2 color_map { [0.0 0.1 color rgb <0.85, 0.85, 0.85> color rgb <0.75, 0.75, 0.75>] [0.1 0.5 color rgb <0.75, 0.75, 0.75> color rgbt <1, 1, 1, 1>] [0.5 1.0 color rgbt <1, 1, 1, 1> color rgbt <1, 1, 1, 1>] } scale <0.2, 0.5, 0.2> } rotate -135*x } plane { <0, 1, 0>, -1 texture { pigment { checker color Black, color White } finish {Phong_Glossy} } } object { pov_curve pigment { BrightGold } finish { ambient .1 diffuse .1 specular 1 roughness .01 metallic reflection { .65 metallic } } }