#include "colors.inc" #include "stones.inc" #include "textures.inc" camera { location < 4, 6, -3> look_at < 0, 1, 2> } box { <-1, 0, -1>, < 1, 2, 3> texture { T_Stone25 scale 4 } rotate y*20 } light_source { <2, 8, -3> color White}